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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Alexander Enzmann
- /* sample quartic scene file written by Alexander Enzmann */
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- /* Torus having major radius sqrt(40), minor radius sqrt(12) */
- quartic {
- < 1.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 2.0, 0.0, -104.0,
- 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, 0.0, 0.0, 2.0, 0.0, 56.0, 0.0, 0.0, 0.0, 0.0,
- 1.0, 0.0, -104.0, 0.0, 784.0 >
-
- bounded_by { sphere { <0, 0, 0>, 10 } }
-
- texture {
- pigment { Red }
- finish {
- phong 1.0
- phong_size 10
- ambient 0.2
- diffuse 0.8
- }
- }
- rotate -45*x
- translate 20*z
- }
-
- /* Put down checkered floor */
- plane {
- y, -20.0
- texture {
- pigment {
- checker colour NavyBlue colour MidnightBlue
- scale 20.0
- }
- finish {
- ambient 0.8
- diffuse 0.2
- }
- }
- }
-
- camera {
- location <0.0, 2.0, -10.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0.0, 0.0, 0.0>
- }
-
- light_source { <50, 100, 0> colour White }
-
- light_source { <-200, 30, -300> colour White }
-